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Electronic Arts teams up with the ADL to enforce social justice in gaming
The games industry is being pushed by Germany and Electronic Arts in a direction that, if successful, would mean the mass de-platforming of right-wingers and free speech in gaming. The Anti-Defamation League and the big names in Silicon Valley have already signed on to similar projects in the US. All of which, if successful, will mean the inevitable control of gaining by the woke.
It starts with Germany. Martin Lorber, Electronic Arts Public Relations Director for German-speaking countries, announced in April a dual project between itself, the German government, and two new organizations: Good Gaming – Well Played Democracy and Keinen Pixel den Faschisten (No Pixels for Fascists). Their stated goal is to make sure gamers do not become radicalized into neo-Nazis. However, even the smallest bit of digging reveals that this project is, in truth, nothing more than a full-throated attempt to force the games industry and social media platforms to bow down before social justice.
The two organizations joining this collaboration contain some of the most radical activists for social justice inside Germany. The organization behind Good Gaming are the Amadeu Antonio Foundation, a left-wing activist group headed by former frequent Stasi informant Anette Kahane. Kahane's foundation got in trouble last year when a brochure sent to German schools suggested you could recognize a girl's family as far-right if a girl wears dresses and does chores.
Good Gaming writes its job is to analyze "how right-wing alternative actors are increasingly trying to foment a misanthropic atmosphere on gaming platforms." They have a problem with right-wingers enjoying space on Steam, for example. Social media posts show their plan is a propaganda war, that they want to educate young people to recognize "hate" online and push back against right-wing ideas.
As bad as that is, her big sister is far worse.
No Pixels for Fascists is a far-left grassroots Antifascist organization made up of websites, media figures, news organizations, research groups, and game studios. Their stated goals include educating organizations, and people about how gamers get radicalized into becoming far-right and how the right-wing use internet spaces. According to their documents, this includes teaching organizations and individuals how to identify right-wing mindsets alone by looking at online social media profiles.
No Pixels co-founders are Pascal Wagner, a left-wing German journalist, and Aurelia Brandenberg, a lefty historian/blogger. Their organization harbors a deep hatred for gamers and is a proponent of the games' right-wing radicalization myth.
According to Brandenburg, gamers are actively anti-diversity and right-wing. They are full of "toxic nerd masculinity in their treehouse" as they actively fight to make sure nobody except cis white males can play video games...
This takeover of gaming doesn't stop in Germany but is global. Last week non-profit org Games for Change unveiled its advisory board for Raising Good Gamers. In an English mirroring of the No Pixels project, this effort supported by the Anti-Defamation League, Facebook, Google, Microsoft, EA, Ubisoft, and other aims to create a "more diverse, inclusive, and positive online environment for youth."
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